- or why bosses are not a spreadsheet
First of all: Combat
I always hated and never "voluntarily" Combat played. Either in PvE or PvP. With WotLK seemed (and seems) Mutilate a perfectly good alternative to be, at least on paper, aka Spreadsheet. Accordingly, I have
played since the first WotLK Raid Mutilate. Since in our 25er Raid, however, a Combat Rogue missing (4% Raid Damage Buff) and Critbuff a Retri is, I have this week despite suboptimal Combat Gear (see Armory and suboptimal refers to the comparison to my Mutilate Gear), as the Combat (sword) geraidet.
following DPS analysis made me wonder:
http://spreadsheets.google.com/ccc?key=rwBGAYLvECiscszlDZDA4wQ
In theory, Mutilate with "murder-read" several hundred DPS against bosses are Combat (this statement applies to "best in slot" gear).
fact, but there are Ulduar in a single battle in which Mutilate is actually the front - and that's Lich King - and there is the difference minimal. Although the Iron Council Mutilate also easily forward - but I would personally say that there, especially in Hard Mode Combat simply more "on demand" brings Damage, when it comes to kill Steel Breaker. Until then, consistent DPS (returns the Mutilate), although in each case, "nice", but the sticking point is, the short time that you have to kill Steel Breaker - especially if the 10 no MS effect and bring you as Mutilate eh WP would have to put it on the MH, thus the low DPS advantage would be completely gone.
The whole is then mirrored in the log file again. It should be noted that the "Combat" Run took place but with almost ideal support, which in the weeks previously was not always given. In addition, some bosses a lot of AE damage there - not only that there Combat usually performed better, I played in the Combat week, for the first time for Offhandwechsel FoK.
But despite all that is still to Combat my first run, compared with the best runs I've picked out my Mutilate spec.
Here's the DPS values for the various Encounter compared Mutilate Combat:
Razorscale
Combat:
6736
Mutilate:
5145
XT
Combat:
8268
Mutilate:
7655
Hodir
Combat:
9812
Mutilate:
9289
Thorim
Combat:
7355
Mutilate:
~ 6500 (currently applies only logs that even under 4K lie, as I remember, but that was about the highest value).
Auriaya:
Combat:
7524
Mutilate:
6093
Vezax:
Combat:
5055
Mutilate:
4527
course there are many explanations. Especially the 4% Damage, Combat brings the general. Second FoK weapons, and when changing Encounter as approximately Vezax that can Energiepooling Combet with more air and less energy overcapped when to kick is divided. In XT, I had only a Combat NOT bomb. etc. ..
The general trend is already clear, however, even if not all bosses are logged (Ignis were about to me almost identical values for the 6.5 K).
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