Tuesday, February 16, 2010

Greetings For18 Birthday

ICC 25 normal: (Rogue) DPS

I've even bothered to analyze data from DPS ICC normal fashion.

http://www.wowmeteronline.com/rank/classrank/9 serve as a basis, the average DPS values of the top 50 for boss fights.

I am aware that these values are not deemed to be "entirely neutral" because there is always room to push the DPS without playing meaningful. However, this applies to all classes across the board. Therefore, I neglect at this point just as the fact that temporary Fremdbuffs (Hysteria, Tott, etc.) do not scale with all categories equally well.

are also not separate the different specs, which for some classes a much more significant disadvantage than others: Let's say the Rogue is the top DPS values of the Encounter 50:50 distribute Mutilate and Combat - then I may as Rogue respec relatively easily between Combat and Muti, if I have 2 daggers. Although an aligned on Combat Gear for Mutilate not optimal, I can respec, provided that adequate Encounter-specific differences in the two DPS Skill revisions, but still get a boost. In

enhancer / Ele is the example not the case.

It's only a "rough estimate" of the current DPS situation

The result is the following:



links you see the classes, then the DPS in the various bosses. In the penultimate column is the Durchschnittsdps and in the last of the percentage value compared with the highest DPS class.

What is striking that the courses are 1-4 in close proximity, then a small jump, DK, Pala and Druid again and Shami zzt a fairly far down on the rest.

It is also striking that the warrior is the only hybrid class in the pure DD has mixed classes.

The bottom of the table is a weighting on my part: DPS differences are more important the heavier the Encounter is. Ergo, I missed the encounter points for their difficulty:

11 for the SC and then to the difficulty down to 1 for Beasts. (Based on the total amount of kills, see wowprogress).

I realize that you can put Festergut only if all bosses are dead before. Ergo: No matter how hard would Lich, he would under this system is always regarded as "heavier" than Saurfang. Nevertheless, I think that the list "very roughly" reflects how it is with the Encounter. Some may Sindragosa and Blood replace the Queen - but fat really does not do the roast.

The Top DD of "serious" Encounters receives 11 points, after that I have forgiven percentage points, depending on how far one is lagging behind the top DD. If one makes the LK 50% of the damage of the top makes DD, you get 5.5 points. The same other then for all bosses.

It is noticeable that the ranks are shifting a little.

find interesting to me, that's exactly what happens zzt what I was afraid at the last Rogue Nerf: The more static and Rogue-friendly bosses are taken as standard for a nerf, regardless of the fact that, in turn, are always so simple that 'High' DPS did not significantly affect the progress.

Although I would not complain - overall we are still top DDs and there is little reason for us to let out of raids (shamisen need as much more of a buff).

Still showing imho that pure "DPS values" can sometimes obscure the image.

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